Showing posts with label performance. Show all posts
Showing posts with label performance. Show all posts
Thursday, March 22, 2012
Ammo.js, Three.js are we ready for games in the WebGL enabled browser
Rag doll Demo with three.js and ammo.js by Steffe. It is a great demo of what could be done in the browser with real world physics simulation provided by Ammo.js and 3D scene/ object representation handled by Three.js
Steffe also made an interesting analyzes of the performance test of ammo.js with three.js.
Labels:
Ammo.js,
analyze,
game,
game development,
html5,
performance,
test,
three.js,
webgl
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