WebGL, HTML5, Canvas, Three.js
Showing posts with label
landscape
.
Show all posts
Showing posts with label
landscape
.
Show all posts
Wednesday, March 21, 2012
Terrain generation: the diamond-square algorithm and Three.js by Sann-Remy Chea
An impressive use of a diamond-square algorithm with WebGL and Three.js. Could be used in game development. Shows good performance. In the demo you can change some parameters.
DEMO of Random terrain generator
Older Posts
Home
Subscribe to:
Posts (Atom)