WebGL, HTML5, Canvas, Three.js

Showing posts with label landscape. Show all posts
Showing posts with label landscape. Show all posts

Wednesday, March 21, 2012

Terrain generation: the diamond-square algorithm and Three.js by Sann-Remy Chea

An impressive use of a diamond-square algorithm with WebGL and Three.js. Could be used in game development. Shows good performance. In the demo you can change some parameters.
DEMO of Random terrain generator
Posted by Administrator: Rovshen Nazarov at 1:48 PM No comments:
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Labels: game, game development, ground, html5, landscape, Terrain generation, the diamond-square algorithm, three.js, webgl
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  • ▼  2012 (7)
    • ▼  March (7)
      • threex.js
      • One of the first 3D games in the browser.
      • Very cool demo with Three.js of a NY city
      • Three.js development as easy as drag and drop.
      • Ammo.js, Three.js are we ready for games in the We...
      • Terrain generation: the diamond-square algorithm a...
      • Physics with Ammo.js + Three.js by Chandler Prall
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